Technology & Communication:

 

Possibilities for Extending Electronic Media

With a Sense of Immediate Reality in their Applications

 

by Dr. Takao Ichiko

Department of Informatics, Faculty of Engineering

Yamagata National University, Yonezawa City, Japan

 

Abstract

 

Quite a few years have passed since the "information network society" was adapted to become a wide-ranging lifestyle spreading both the personal and social spheres of life in the post-industrial age. However, we have not yet been able to concretely draw a blueprint for such a society. Surely, many kinds of possible individual images have been shown by the IT (information technology) sector but our actual society can be slightly different from theirs or can even be confusing. Presently, the fallout caused from our recent so called "lost 10 years" after the collapse of the economic bubble in Japan is still continuing. In particular, it has affected our educational environments, which prefetch our next social image in the future. Currently, our educational affairs and matters are not in agreement. Recently, social phenomena or daily events have become quite different from temporal or discrete ones. They have gradually appeared on the surface from one of the most deep stemming relations in our society between each other, for example, daily life, the business world, public education, social culture, and so forth. The issues have only been discussed from a conventionally stereotyped and pedagogically old-fashioned viewpoint; therefore, it can be pointed out that it is very important to find a viewpoint with a realistic approach on a solution to help contribute to a more bountiful daily life in our communities. These communities are growing from small to large, in a gradual widespread direction. There needs to be one solution that contributes to providing smoother communication and creates a more plentiful and harmonious daily life.

 

1 Introduction

 

Recently, there have been many kinds of obstructions found covering almost all aspects from the widespread, social to personal sphere of the world, especially in Japan. It can be pointed out that even in a small space, there is going to be something slowly prevailed by the obscure or vague atmosphere, not only from the economic point of view but also from social life viewpoints to life at home. Under the existing conditions, we are eager to make an effort to find any solution for the next step. As for one of the biggest attempts at a realistic solution, IT (information technology), including electronic media applications, is being discussed as one of the key candidates for powerful clues assumed throughout most of the Japanese recession that effects our economics and daily lives.

 

2 IT Basic Impacts on Educational and Social Environments

 

Quite a few years have passed since "information network society" was advocated to become a wide-ranging lifestyle spreading both the personal and social spheres of life in the post-industrial society. However, we have not yet been able to concretely draw a blueprint image for such a society. On the other hand, we experienced with negative factors in the network society. Surely many kinds of possible individual images have been shown by the IT sector but our actual society can be slightly different from these or can even be confusing. Where can these exist now? Are there any blueprints, especially in Japan?

 

For many years advanced countries have learned to suffer and wait for the next generation phase from the current worldwide viewpoints. Not only the business sector, but also our educational and daily life suffers. In a sense, the effects of our recent so-called "lost 10 years" after the collapse of the economic bubble in Japan still exist. In particular, it has affected our educational environments, which prefetch our next social image in the future. Much more is the case with our real economics in Japan. Every one has a right to certain liberties and freedoms. Recently, social phenomena or daily events have become quite different from temporal or discrete ones. They have gradually appeared on the surface from one of the most deep-knit relations in our society between each other, for example, daily life, the business world, public education, social culture, and so forth. Currently, our educational affairs and matters are not in agreement. The issues have only been discussed from a conventionally stereotyped and pedagogically old fashioned viewpoint. Therefore, it can be pointed out that it is very important to find a viewpoint with a realistic approach on a solution to help contribute to a more fruitful daily life in our communities. These communities are growing from small to large in a step by step, widespread direction. There needs to be one solution that contributes to providing a more plentiful daily life and also creates smoother communication. Smoother communication is rapidly changing in the form of manner and roles in society, although our communications are not essentially changed as one of the most fundamental positions in human activities.

 

Let us assume we have a typical example in Japan, which is similar to the situation seen in some of the more advanced Northern European countries and compare it to other areas in the world. Japan can be said to have one of the most widely populated areas where telecommunications based on mobile terminals, such as mobile phones, handy phones /PHS and also beepers etc. are being rapidly used among people. Why are younger people so enthusiastic about communication based on mobile phones even though there are the added drawbacks such as: the consumption of more time and money in Japan?

 

Mobile phones are surely assumed, from the viewpoint of pragmatic use, as one of the most powerful examples of electronic media with a sense of immediate reality playing a main role in the IT applications. This largely revolves around the viewpoints of both higher broadband speed and higher quality data communications on information network environments including the current Internet and Intranets. It can be pointed out that people, especially younger people can possess, for the first time in history, their own personal address and free communication tools on their mobile phones, which are going out from Japanese homes and from conventional enterprises. So far the organization itself has been more prominent than individuals according to Japanese concepts and culture. Including younger people, Japanese people can find liberties through such electronic media based on IT technology, and have an opportunity to play various kinds of roles with less tightly couple constraints. At the same time, it can also be predicted to be bankrupt within a few years according to national finance.

 

The engrained institutions in a society such as: family, home, enterprises, schools or classes will have cause to fall without any means of protection. These reasons are widely pointed out to be both local and wider spread including in the finance sector. The status has already been making progress. About 20 years ago, we were positioned in a wonderful economy based on the traditional financial system of Japan. Nobody could have predicted exactly how quickly such a legendary system could have such a sudden fall. Since then, the traditional system has been in an even more unreliable state, not only from the viewpoints of economics and finance, but also from personal, psychological, and social viewpoints. In a sense, it can be clearly understood why younger people want to be reliably "connected" to the outside, not necessarily face to face, but through external communication lines such as: mobile phones, e-mail, and so forth.

 

Moreover, it may not be long before people will not need to possess personal computers but from public terminals, connect to the world. For example, public-use personal computers in India are being facilitated in this way. There are higher speed network terminals, where the Internet can be reached from any local site in the world. Though it is still in the trial and error stage, we are now going to seek a blueprint image which will span all the way until the next generation, which is to be feasible without as many complications between mutual dependencies and individual self-reliances.

 

In the final part of this section, the author summarized some items relating to basic IT impacts on educational and social environments, as follows. What kinds of matters will be primarily brought to us with the advancement of IT?

 

#1. From humans or material mobility in the real world to "abstract mobility" based on information mapping; ex. human behaviors and activities are becoming much quicker, and then can be amplified and extended on an intelligent and/or physical capability basis.

 

#2. "Information cost" to be remarkably reduced; ex. anybody can participate in more joint ventures in the reconstruction of information environments not only on a large scale or capital basis.

 

#3. "Information productivity" to evolve and increase both on individual and organizational sites; ex. economic trends both in investments and consumptions can be greatly influenced and changed.

 

#4. "Information transitional states and phases" to be widely affected in personal, group, and mass communities; ex. mutual relationships between each other such as instructor/ students, enterprise/customers, and so forth have changed greatly. Then, even middle layers can be merged into any situation, at the same time producing new coordination.

 

#5. The sovereign powers in any region, to be greatly shifted, or distributed for "information initiatives;" ex. reciprocal dynamics can be changed at large and terminal users or beneficiaries can be predominant over their predecessors.

 

#6. Widely "integrated intelligence and know-how" can be more available on both local and public connections in any information environment; ex. open policies and concepts can be more advantageous and secure than closed ones.

 

#7.  Newly expressive "electronic media tools" and activity manners and/or styles, to be developed and diffused on the basis of viewpoints and value added theories; ex. traditional family based units to social structures may be more adaptive for the next generation phase.     

 

#8. Conventionally "deep-rooted constraints" including space-time dimensional factors, to be extraordinarily overcome and more controllable; ex. many kinds of handicapped matters can also be extraordinarily overcome and gradually integrated to create a new worth based on value-added theories and principles, or sometimes merit/demerit situations, strength/weakness and so forth can be reversed.

 

#9. From one dimensional utilitarianism to "more multi-dimensional and higher quality principles", to be explored with an introduction of intelligence using electronic media; ex. what is QOL (quality of life) can be pursued with the diffusion and use of deeper knowledge and higher intelligence.

 

#10.  Basic "media literacy" is strongly needed to process information properly and be expected to extend an affluent daily life with higher QOL; ex. classical abacus base literacy, computer literacy, and network literacy to new media literacy can be discussed as one of the most important fundamentals for ordinary life.

 

 

3 Concrete Case Studies

 

The author so far has been engaged in research works for realistic IT technology applications through electronic media in cooperation with many R & D members and related specialists, who belong to newly developed communities (ex. electronic village, software park etc.) with more interactive communications in a more literal environment. As suggested in the previous sections, IT technology is needed to be discussed further for us to be able to make use of it as much as possible. This can make our daily life more fulfilling and help create smoother communications in communities while being more feasible given reduced constraints of space/time dimensions, and even traditional customs and manners.

 

Also in Japan, advanced basic infrastructure environments such as: XDSL, CATV, and FTTH (fiber optics based) are oriented toward a higher speed broadband network which has been seriously discussed and facilitated step by step around some restricted areas in the larger Japanese cities. More advanced mobile phones oriented toward the next generation are also in preparation and experimental, which are strongly expected to grow into the next generation phase in the near future.

 

The author has been assuming that it is more important to set a formal definition of issues or problems and for their R & Ds to be conducted not only from an integrated viewpoint of technologies but also from an integrated viewpoint of their applications including non-technological considerations. Let us be reminded that an interactive computer graphic system which enabled a direct smooth communication on a display surface through a light pen was quite similar to the conventional prototype of the pen and paper in Japan.

 

At first, a real-time interactive system could be assumed as "a magic box" in which people could make use of more than 2 dimensional media. These were available as a man-made machine interface for smoother communications directly and without the troublesome alphanumeric codes or texts based input or output in a one dimensional manner. How about now? Mobile phones are expected to be an entry point into an "electronic maneuver" on information network electronic environments, in addition to original pagers up to the current voice, e-mail, and image data solutions. Here the author would like to discuss one of the most important matters on the current issues and problems from the viewpoints of primary impact of mobile phones on the information society (cf. the previous 10 items) rather than from the viewpoint of replacing the mobile phones with cash, tickets, or any other useful cards etc. What kinds of situations have occurred in Japan where mobile phones are becoming more popular in the world?

 

Of course it is no exaggeration to say that many various kinds of situations can be found in Japan regarding such a big diffusion of mobile phones, and only some of them could be temporal. This means it is impossible to be fixed on one, as a typical one, which remained unchanged. However it can be pointed out as one of the most important matters that more Japanese, especially younger people can have their own individual media. In so doing people can have a personal identification apart from their traditional family, village, city, enterprise, and other social community etc., and will be able to communicate through real-time interactions without any traditional constraints. In addition, it should be noted that bigger situations and events have been changed, giving impacts on deeper social or national environments both in western and eastern countries including Japan since around ’89. What kinds of communities in a generally social to electronic span are waiting for human beings at the 21st century?  For example, until now, Japan has been making an effort towards a more economically stable country as referred to by several typical keywords; ex. traditional village community, bigger national GDP, bubble economy, lost 10 years etc. And just now are we seeing social models for the next generation, exceedingly oriented towards an information society in the 2lst century. We are not quite familiar with such models. We also do not know what the next generation entails in the near future. At present, such situations as younger people wanting to be reliably "connected" to somebody or someone are extremely symptomatic for the next phase.

 

The author would like to contribute in some way to smoother communications and also to the forthcoming, higher quality communities through electronic media and IT technologies, ex. self-emancipation and assertion, how to be connected, newly formed sympathy and belief etc. Also in Japan, the above items have only begun to be discussed widely and are considered as one of the most fundamental elements for the next phase. Figure 1 shows an overview of a conceptually mapped communications model as an example (See Figure 1). This suggests some possibilities for extending various kinds of smoother communications and newly organized communities. Some featured breakthroughs should be researched and developed from an integrated viewpoint that was previously mentioned; remote control through mobile phones, handwritten character profile creation/recognization systems including pen and paper concepts, human concepts formation, distributed algorithmic parallelization, parallel inference model, educational hypermedia applications, electronic books (e-books)/portable electronic compact version, collaborations over distances, teleconferences on a broadband network, electronic distance education (EDE) etc. The 11 items listed above have been mutually related in research and development. Here the author discusses one of the main themes which include human activities and mobile terminals at a distance from the behavioral and intellectual viewpoints. Other related items were also reported in detail at the international conferences and in the international journals (Kurozumi et al, 1989) (Ichiko, 1991) (Ichiko et al, 1994) (Ichiko, 1995) (Ichiko, 1997) (Ichiko, 1999) (Ichiko, 2001).

 

Familiar communications tools, such as the telephone or fax machine needed more than 100 years for a high diffusion rate. Those communication tools, which were facilitated with computer based IT technology and electronic media are not as immature as the standard telephone. Moreover it is not necessarily oriented towards non-specialists in general, but strongly restricted to related specialists or for “power users”. It should be noted that “software” is one of the most important factors in order to prevail their utilization and diffusion (See Figure 2). As a matter of that, related papers stating that have already been published (Ichiko, 1997). Mobile phones are currently one of the most typical communication tools which are excessively diffused. However, it cannot be said that non-specialists make the most use of electronic media except for voice phone capability. As an example in case studies, computer based reading, which means reading an e-book on a desktop or laptop, has been researched with some kind of tool assistance which included a mobile phone in progress. The activity of reading a book can be assumed as intellectual telecommunications between the author and readers and/or audience to have a variety of information on electronic media. Since the beginning of the R & Ds, some differences between paper and electronic media in books (referred to in Figure 3) were studied from a basic and essential viewpoint (See Figure 3). At the same time e-books had been studied with an introduction of mobile phone inter-communicable buffering medium, which could be expected to be a "mobile e-book"Figure 4 shows a typical result for practical applications of famous Japanese literary works (See Figure 4). It may also be assumed that the reader with a mobile e-book will be able to interactively communicate positioning an intermediary role so that one can be situated between the real world and the virtual world, including cyberspace on the electronic media. As a result, a mobile e-book reading was relatively more impressive with its sense of immediate reality and became more concentrated having continuous easy access to information network environments as compared with conventional reading. Of course, a few research items should be continued to be studied, including some extensions of page free concepts and dynamic images introduction, etc.

 

Furthermore, there are additional examples shown in the research. This is an attractive teleconference with the general purposes of communicating feasibly in a realtime manner with an introduction of higher quality software on a broadband network. A conference form can be extensively applied in a wide range of personal to social communities, and various kinds of world-wide applications with a sense of immediate reality for daily life, newly educational to advanced business activities should be applied. Here, many specialists and non-specialists, including artists have come together for these experiments and many have contributed to analyzing and solving some typical issues and/or matters for smoother communications. Figure 5 is an example of teleconferences over distances in these experiments (See Figure 5). Not only are there so many time delays that any mismatchings of human behaviours and intelligence but also unfamiliar impressions, as compared with those on a direct face to face basis, could not be found over distances. To acquire smoother communications with higher quality, dynamic images, and hyper sounds there could be various attempts from different angles and directions. Human beings were a little surprised at such a circumstance with a sense of immediate reality. The compact systems could be obtained by extending a conventional real communication space with pen and paper through electronic media so as to be developed into a connection with a higher speed network. They will be easier to use in less time and even non-specialists will be able to use such electronic media for smoother communications with greater productivity on collaborative drawing over distances (See Figure 6).

 

Concluding Remarks

 

Some of the concluding remarks are referred to for extending electronic media with a sense of immediate reality applications.

 

The author could present some tentative results of case studies researched in IT technology and electronic media with IT basic impacts on educational and social environments. In particular, he has been engaged in this research work for many years, under the current situations that more than a few research applications have been making progress only from the viewpoint of technological feasibility and that there is not enough follow up after the fact. In a severe sense, confusion will become dominant, especially in Japan, with deeply held issues and matters in a more widespread range. More efforts will be needed for us to recover not only from the economical damage but also from our stagnant atmosphere. For instance, it does not necessarily mean such a direct recovery if IT technology can be applied or IT ventures can be set up in Japanese society. Through more adaptive applications of IT technology and electronic media in the communities, one communication line will be integrated on a step by step basis to become 2 dimensional media, and moreover, to be extended as multi dimensional media in the future. Surely, there are still big potential advantages to be found in the IT industry and in electronic media but it depends on how great these solutions will help and contribute to society.

 

Acknowledgments

 

The author would like to thank the R&D colleagues, including undergraduate students and members of the research institutes for their advice and cooperation during this research project.       

 

 

References

 

Ichiko, T. (1991) : An Advanced Software Paradigm for Intelligent Systems Integration; John Wiley and Sons, Inc.(ed B. Soucek)

 

Ichiko, T., Yamamoto, M., Hanano, M. (1994) : Teleeducation Based on Images in Multimedia Computing Environment; Proceedings at the IEEE International Conference on Robot and Human Communication Roman 94, Nagoya (pp240-245).

 

Ichiko, T. (1995) : Possibilities for Extending Handwritten Character Recognition on a Multimedia Computing Environment in Education; Proceedings at the International Symposium on Human Interaction with Complex Systems, North Carolina

 

Ichiko, T. (1997) : Conceptual Software in Hypermedia Environment-Cooperative Learning in Electronic Distance Education; USA AACE (Association for the Advancement of Computing in Education) Site 97, Florida (pp885-888).

 

Ichiko, T. (1999) : Interactive Teaching and Learning at a Distance in Science Education Research ; Proceedings at the International Conference on Systems Research, Informatics and Cybernetics Volume , Baden Baden (pp42-46).

 

Ichiko, T., Yamamoto, M., Kawamura, Y., Hanano, M. (2001) : Advanced Multimedia Telecommunications using a High Speed Broadband Backbone Network beyond all Aspects of the Current Internet (Revised); International Journal of Computers &

Education, Volume 37 (pp211-224).

 

Kurozumi, T., Ichiko, T. (1989) : Targets and Results from Phase One and Two of the Fifth Generation Computer Systems Study; International Journal of Future Generation Computer Systems, 4 (pp307-325).

 

Research works at Department of Informatics, Faculty of Engineering, Yamagata National University, 4-3-16 Johnan, Yonezawa City 992-8510 Japan, included.      Phone/Fax: 03 (3631) 5683 (Tokyo).

 



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