Technology & Communication: Possibilities for Extending Electronic Media With a Sense of Immediate Reality in their
Applications by Dr. Takao Ichiko Department
of Informatics, Faculty of Engineering Abstract
Quite a few years have passed since the "information network
society" was adapted to become a wide-ranging lifestyle spreading both the
personal and social spheres of life in the post-industrial age. However, we
have not yet been able to concretely draw a blueprint for such a society.
Surely, many kinds of possible individual images have been shown by the IT
(information technology) sector but our actual society can be slightly
different from theirs or can even be confusing. Presently, the fallout caused
from our recent so called "lost 10 years" after the collapse of the
economic bubble in 1 Introduction Recently, there have been many kinds of obstructions found
covering almost all aspects from the widespread, social to personal sphere of
the world, especially in 2 IT Basic Impacts on Educational and Social Environments Quite a few years have passed since "information network
society" was advocated to become a wide-ranging lifestyle spreading both
the personal and social spheres of life in the post-industrial society.
However, we have not yet been able to concretely draw a blueprint image for
such a society. On the other hand, we experienced with negative factors in the
network society. Surely many kinds of possible individual images have been
shown by the IT sector but our actual society can be slightly different from
these or can even be
confusing. Where can these exist now? Are there any blueprints, especially in For many years advanced countries have learned to suffer and wait
for the next generation phase from the current worldwide viewpoints. Not only
the business sector, but also our educational and daily life suffers. In a
sense, the effects of our recent so-called "lost 10 years" after the
collapse of the economic bubble in Let us assume we have a typical example in Mobile phones are surely assumed, from the viewpoint of pragmatic
use, as one of the most powerful examples of electronic media with a sense of
immediate reality playing a main role in the IT applications. This largely
revolves around the viewpoints of both higher broadband speed and higher
quality data communications on information network environments including the
current Internet and Intranets. It can be pointed out that people, especially
younger people can possess, for the first time in history, their own personal
address and free communication tools on their mobile phones, which are going
out from Japanese homes and from conventional enterprises. So far the
organization itself has been more prominent than individuals according to
Japanese concepts and culture.
Including younger people, Japanese people can find liberties through such
electronic media based on IT technology, and have an opportunity to play
various kinds of roles with less tightly couple constraints. At the same time,
it can also be predicted to be bankrupt within a few years according to
national finance. The engrained
institutions in a society such as: family, home, enterprises, schools or
classes will have cause to fall without any means of protection. These reasons
are widely pointed out to be both local and wider spread including in the
finance sector. The status has already been making progress. About 20 years
ago, we were positioned in a wonderful economy based on the traditional financial
system of Moreover, it may not
be long before people will not need to possess personal computers but from
public terminals, connect to the world. For example, public-use personal
computers in In the final part of
this section, the author summarized some items relating to basic IT impacts on
educational and social environments, as follows. What kinds of matters will be
primarily brought to us with the advancement of IT? #1. From humans or
material mobility in the real world to "abstract mobility" based on information mapping; ex. human
behaviors and activities are becoming much quicker, and then can be amplified
and extended on an intelligent and/or physical capability basis. #2. "Information cost" to be remarkably reduced; ex. anybody can
participate in more joint ventures in the reconstruction of information
environments not only on a large scale or capital basis. #3. "Information productivity" to evolve and increase both on individual
and organizational sites; ex. economic trends both in investments and
consumptions can be greatly influenced and changed. #4. "Information transitional states and phases" to be widely affected in personal, group,
and mass communities; ex. mutual relationships between each other such as
instructor/ students, enterprise/customers, and so forth have changed greatly.
Then, even middle layers can be merged into any situation, at the same time
producing new coordination. #5. The sovereign powers
in any region, to be greatly shifted, or distributed for "information initiatives;" ex. reciprocal dynamics can be changed at
large and terminal users or beneficiaries can be predominant over their
predecessors. #6. Widely "integrated intelligence and know-how" can be more available on both local and
public connections in any information environment; ex. open policies and
concepts can be more advantageous and secure than closed ones. #7. Newly expressive "electronic media tools" and activity manners and/or styles, to be
developed and diffused on the basis of viewpoints and value added theories; ex.
traditional family based units to social structures may be more adaptive for
the next generation phase. #8. Conventionally "deep-rooted constraints" including space-time dimensional factors, to
be extraordinarily overcome and more controllable; ex. many kinds of
handicapped matters can also be extraordinarily overcome and gradually
integrated to create a new worth based on value-added theories and principles,
or sometimes merit/demerit situations, strength/weakness and so forth can be
reversed. #9. From one dimensional
utilitarianism to "more
multi-dimensional and higher quality principles", to be explored with an introduction of
intelligence using electronic media; ex. what is QOL (quality of life) can be
pursued with the diffusion and use of deeper knowledge and higher intelligence. #10. Basic "media literacy" is strongly needed to process information properly and be expected
to extend an affluent daily life with higher QOL; ex. classical abacus base
literacy, computer literacy, and network literacy to new media literacy can be
discussed as one of the most important fundamentals for ordinary life. 3 Concrete Case
Studies The author so far has
been engaged in research works for realistic IT technology applications through
electronic media in cooperation with many R & D members and related
specialists, who belong to newly developed communities (ex. electronic village,
software park etc.) with more interactive
communications in a more literal environment. As suggested in the previous
sections, IT technology is needed to be discussed further for us to be able to
make use of it as much as possible. This can make our daily life more
fulfilling and help create smoother communications in communities while being
more feasible given reduced constraints of space/time dimensions, and even
traditional customs and manners. Also in Japan,
advanced basic infrastructure environments such as: XDSL, CATV, and FTTH (fiber
optics based) are oriented toward a higher speed broadband network which has
been seriously discussed and facilitated step by step around some restricted
areas in the larger Japanese cities. More advanced mobile phones oriented
toward the next generation are also in preparation and experimental, which are
strongly expected to grow into the next generation phase in the near future. The author has been
assuming that it is more important to set a formal definition of issues or
problems and for their R & Ds to be conducted not only from an integrated
viewpoint of technologies but also from an integrated viewpoint of their
applications including non-technological considerations. Let us be reminded
that an interactive computer graphic system which enabled a direct smooth
communication on a display surface through a light pen was quite similar to the
conventional prototype of the pen and paper in At first, a real-time
interactive system could be assumed as "a magic box" in which people could
make use of more than 2 dimensional media. These were available as a man-made
machine interface for smoother communications directly and without the
troublesome alphanumeric codes or texts based input or output in a one
dimensional manner. How about now? Mobile phones are expected to be an entry
point into an "electronic maneuver" on information network electronic
environments, in addition to original pagers up to the current voice, e-mail,
and image data solutions. Here the author would like to discuss one of the most
important matters on the current issues and problems from the viewpoints of
primary impact of mobile phones on the information society (cf. the previous 10
items) rather than from the viewpoint of replacing the mobile phones with cash,
tickets, or any other useful cards etc. What kinds of situations have occurred
in Of course it is no
exaggeration to say that many various kinds of situations can be found in The author would like
to contribute in some way to smoother communications and also to the
forthcoming, higher quality communities through electronic media and IT technologies,
ex. self-emancipation and assertion, how to be connected, newly formed sympathy
and belief etc. Also in
Familiar communications
tools, such as the telephone or fax machine needed more than 100 years for a
high diffusion rate. Those communication tools, which were facilitated with
computer based IT technology and electronic media are not as immature as the
standard telephone. Moreover it is not necessarily oriented towards
non-specialists in general, but strongly restricted to related specialists or
for “power users”. It should be noted that “software” is one of the most
important factors in order to prevail their utilization and diffusion (See
Figure 2). As a matter of that, related papers stating that have already been
published (Ichiko, 1997). Mobile phones are currently
one of the most typical communication tools which are excessively diffused.
However, it cannot be said that non-specialists make the most use of electronic
media except for voice phone capability. As an example in case studies,
computer based reading, which means reading an e-book on a desktop or laptop,
has been researched with some kind of tool assistance which included a mobile
phone in progress. The activity of reading a book can be assumed as
intellectual telecommunications between the author and readers and/or audience
to have a variety of information on electronic media. Since the beginning of the
R & Ds, some differences between paper and electronic media in books
(referred to in Figure 3) were studied from a basic and essential viewpoint
(See Figure 3). At the same time e-books had been studied with an introduction
of mobile phone inter-communicable buffering medium, which could be expected to
be a "mobile e-book".Figure 4 shows a typical result for practical applications of
famous Japanese literary works (See Figure 4). It may also be assumed that the
reader with a mobile e-book will be able to interactively communicate
positioning an intermediary role so that one can be situated between the real
world and the virtual world, including cyberspace on the electronic media. As a
result, a mobile e-book reading was relatively more impressive with its sense
of immediate reality and became more concentrated having continuous easy access
to information network environments as compared with conventional reading. Of
course, a few research items should be continued to be studied, including some
extensions of page free concepts and dynamic images introduction, etc.
Furthermore, there
are additional examples shown in the research. This is an attractive
teleconference with the general purposes of communicating feasibly in a realtime manner with an introduction of higher quality
software on a broadband network. A conference form can be extensively applied
in a wide range of personal to social communities, and various kinds of
world-wide applications with a sense of immediate reality for daily life, newly
educational to advanced business activities should be applied. Here, many specialists
and non-specialists, including artists have come together for these experiments
and many have contributed to analyzing and solving some typical issues and/or
matters for smoother communications. Figure 5 is an example of teleconferences
over distances in these experiments (See Figure 5). Not only are there so many
time delays
that any mismatchings of human behaviours
and intelligence but also unfamiliar impressions, as compared with those on a
direct face to face basis, could not be found over distances. To acquire
smoother communications with higher quality, dynamic images, and hyper sounds
there could be various attempts from different angles and directions. Human
beings were a little surprised at such a circumstance with a sense of immediate
reality. The compact systems could be obtained by extending a conventional real
communication space with pen and paper through electronic media so as to be
developed into a connection with a higher speed network. They will be easier to
use in less time and even non-specialists will be able to use such electronic
media for smoother communications with greater productivity on collaborative
drawing over distances (See Figure 6).
Concluding
Remarks
Some
of the concluding remarks are referred to for extending electronic media with a
sense of immediate reality applications. The
author could present some tentative results of case studies researched in IT
technology and electronic media with IT basic impacts on educational and social
environments. In particular, he has been engaged in this research work for many
years, under the current situations that more than a few research applications
have been making progress only from the viewpoint of technological feasibility
and that there is not enough follow up after the fact. In a severe sense,
confusion will become dominant, especially in Acknowledgments
The author would like to thank the R&D colleagues,
including undergraduate students and members of the research institutes for
their advice and cooperation during this research project. References
Ichiko, T. (1991) : An
Advanced Software Paradigm for Intelligent Systems Integration; John Wiley and
Sons, Inc.(ed B. Soucek) Ichiko, T., Yamamoto, M., Hanano,
M. (1994) : Teleeducation
Based on Images in Multimedia Computing Environment; Proceedings at the IEEE
International Conference on Robot and Human Communication Roman 94, Ichiko, T. (1995) :
Possibilities for Extending Handwritten Character Recognition on a Multimedia Computing
Environment in Education; Proceedings at the International Symposium on Human
Interaction with Complex Systems, Ichiko, T. (1997) :
Conceptual Software in Hypermedia Environment-Cooperative Learning in
Electronic Distance Education; USA AACE (Association for the Advancement of
Computing in Education) Site 97, Ichiko, T. (1999) : Interactive Teaching and Learning
at a Distance in Science Education Research ; Proceedings at the International
Conference on Systems Research, Informatics and Cybernetics Volume Ⅶ, Baden Baden (pp42-46). Ichiko, T., Yamamoto, M., Kawamura, Y., Hanano, M. (2001) : Advanced
Multimedia Telecommunications using a High Speed Broadband Backbone Network
beyond all Aspects of the Current Internet (Revised); International Journal of
Computers & Education, Volume 37 (pp211-224). Kurozumi, T., Ichiko,
T. (1989) : Targets and Results from Phase One and Two
of the Fifth Generation Computer Systems Study; International Journal of Future
Generation Computer Systems, 4 (pp307-325). Research works at Department of Informatics, Faculty of
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